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CroftSoft /
Library /
Tutorials
Java Swing Sprite Animation
David Wallace Croft
Senior Java Architect
CroftSoft Inc
2002-02-25
Abstract
This tutorial describes how to program sprite animation using a Java Swing
component
with a special emphasis on differences between older AWT-based sprite
animation methods.
In the process of introducing current methods of sprite animation, this
tutorial introduces several reusable sprite classes
which are available to the reader under the terms of an
Open Source license.
Since I first wrote this tutorial three years ago, I have made a number of
changes to the Swing animation library, including replacing classes and
updating techniques originally described in this document.
For a revised version of this tutorial, please see Chapters 3 and 4 of
Advanced Java Game Programming.
-- David Wallace Croft, 2005-04-12
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Demonstration
In order to run the
sprite animation demonstration applet,
you must first install
Java 1.4.
Contents
Author
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David Wallace Croft
is a
Senior Java Architect for CroftSoft
Inc.
He began his career as a Java developer back in 1996 when he joined a small
online entertainment startup. His early success there at creating a
high-performance
animated user interface for an applet-based multiplayer online role playing
game
using standard AWT components convinced him of the viability of Java as a
game
development platform.
In 1999, he founded the
Game Developers Java Users Group (GameJUG)
web site after observing a distressing decline in the number of published
books
on Java game programming.
He lives with his wife and three young children just outside of Dallas.
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© 2005 CroftSoft Inc.
You may copy this webpage under the terms of the
Creative Commons Attribution License.
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